Education
Texas A&M University – College Station, Texas
M.S. in Visualization (2018)
- Graduate Thesis: Non-Photorealistic Rendering (NPR)
- Publication: Justice, Matthew; Akleman, Ergun. “A Process to Create Dynamic Landscape Paintings Using Barycentric Shading with Control Paintings.” SIGGRAPH 2018 Posters
University of Central Florida – Orlando, Florida
B.A. in Digital Media – Visual Language (2012)
- Created a five-minute animated short film over four semesters, learning the complete animation pipeline from professors who were former Disney artists.
Professional Experience
Laika Animation – Hillsboro, Oregon
Look Development Artist (July 2021 – Present)
- Develop shaders for characters using the Lama shading system in RenderMan.
- Perform look development for characters, props, and environment assets.
- Groom characters using Houdini and proprietary Katana operations.
- Project: Wildwood
Brazen Animation – Dallas, Texas
Look Development / Lighting Artist (Dec 2019 – Jun 2020)
- Created textures for characters and environments using Substance Painter.
- Lit and composited shots using Maya, V-Ray, and Nuke.
- Projects: Magic: The Gathering Mobile Trailer, Teamfight Tactics Mobile Trailer
Texas A&M University – College Station, Texas
Graduate Assistant / Teaching Assistant / Program Aide (2015 – 2019)
- Supported the Visualization Department in multiple instructional and production roles.
- Managed the Vizagogo student art exhibition, curating installations in downtown Bryan, Texas.
- Coordinated guest lectures from Pixar artists for the Student SIGGRAPH Chapter.
- Taught undergraduates and graduates the Linux/Mac animation production pipeline (Maya, RenderMan, Nuke).
- Served as Render Wrangler and collaborated with IT on pipeline infrastructure.
- Supported Pixar’s Summer Industry Course, managing four graduate teams and coordinating studio reviews.
Pixar Animation Studios – Emeryville, California
Sets Technology Intern (Sep 2018 – Dec 2018)
- Developed OSL/GLSL Ray Marcher shaders and procedural assets.
- Created grass and leaf shaders using OSL within a proprietary DSO architecture.
- Project: Soul
Stereo D – Burbank, California
Stereo Compositor / Depth Artist (Apr 2013 – Jul 2015)
- Composited elements for 3D stereo conversion.
- Developed custom Nuke tools to refine motion blur on rendered depth maps.
- Projects: Everest, Ant-Man, Jurassic World, San Andreas, Mad Max: Fury Road, Avengers: Age of Ultron, Guardians of the Galaxy, Teenage Mutant Ninja Turtles, Hercules, X-Men: Days of Future Past, Godzilla, Transcendence, Captain America: The Winter Soldier, Need for Speed, Percy Jackson: Sea of Monsters, R.I.P.D.
Geomotion – Orlando, Florida
3D Artist (Jan 2012 – May 2012)
- Created 3D graphics for children’s educational content.
The Spot – University of Central Florida
Graphic Designer (Jan 2010 – Jun 2010)
- Designed promotional graphics for local businesses through an on-campus print shop.
Additional Involvement
- SIGGRAPH Student Volunteer – Anaheim, California (2016)
- Texas A&M Visualization Summer Industry Course – Collaborated with DreamWorks artists (2016)
- Texas A&M Vizagogo Committee – Event organizer, curator, and promotional designer (2016–2019)


